Platform: PC
Engine: Unity
Team Size: 6
Duration: Sep 2017 – Dec 2017
HERO RUMBLE!
DESCRIPTION
What do heroes that are bored of their own world do? They leave their machines to fight in an all out brawl in another arcade machine! This is a PvP game with an element of epic BOSS BATTLES!
ROLES
Game Designer · Character Designer

GAME DESIGN
Took part in designing the skillsets and narrative of the game. In order to incorporate the characters from vastly different worlds, I need to design character mechanics to fit their origin.
Responsibilities
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Character skillsets and mechanics
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Game narrative
CHARACTER DESIGN
Designing 3 characters for the game which includes their animations and also created the initial designs for the user interface.
Responsibilities
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Character design
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Character narrative
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User interface
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Animation
CHALLENGES
Problem
Because the characters in the game are vastly different from one another, assets cannot be reused thus it will take a huge amount of time just to create another character.
Solution
Breaking the character sprites into various bones made it significantly faster to animate. Planning the moves of each character beforehand helps in designing a universal animation for the character thus reducing the total number of animations but also retain its effectiveness.