BRYK
Platform: PC Engine: Project Fun Team Size: 3 Duration: 14 Weeks
DESCRIPTION
You play as Carrie who uses her trusty color blaster to destroy various bosses by matching the enemy's color. You will also discover hidden power-ups such as slow time when you destroy parts of the boss which you can then use to your advantage.
ROLES
Level Design Lead · Art Lead
GAME DESIGN LEAD
I designed the main mechanics, narrative and most of the levels in the game.
Responsibilities
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Level Design
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Boss Design
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Power up Design

ART LEAD
I was the only artist handling all the art including animation and visual effects.
Responsibilities
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Character design
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Environment design
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User interface
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Animation
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Menus

CHALLENGES
Problem
Early in the development cycle, there was a flaw in these types of bosses as the more you destroy it the more it became weaker.
Solution
Some BRYKs has a counter where they evolve into random turrets when enough BRYKs are destroyed. This gave a relative spike in difficulty at the later stages of the battle.